hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2" Entering C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.33 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.88 seconds) Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad - Contains 3 used textures, 11.54 percent of map (8 textures in wad) Using Wadfile: \users\utente\desktop\documenti\texture maps\cs_dust.wad - Contains 11 used textures, 42.31 percent of map (28 textures in wad) Using Wadfile: \users\utente\desktop\documenti\texture maps\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \users\utente\desktop\documenti\texture maps\decals.wad - Contains 5 used textures, 19.23 percent of map (225 textures in wad) Using Wadfile: \users\utente\desktop\documenti\texture maps\halflife.wad - Contains 5 used textures, 19.23 percent of map (3116 textures in wad) Using Wadfile: \users\utente\desktop\documenti\texture maps\mania.wad - Warning: Larger than expected texture (348972 bytes): 'MANIA' - Contains 1 used texture, 3.85 percent of map (1 textures in wad) Using Wadfile: \users\utente\desktop\creators.wad - Contains 1 used texture, 3.85 percent of map (1 textures in wad) Using Wadfile: \users\utente\desktop\mania.wad - Warning: Larger than expected texture (348972 bytes): 'MANIA' - Contains 0 used textures, 0.00 percent of map (1 textures in wad) added 4 additional animating textures. Texture usage is at 0.91 mb (of 4.00 mb MAX) 1.30 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1692 (0.10 seconds) BSP generation successful, writing portal file 'C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2.prt' SolidBSP [hull 1] 500...1000...1500...1728 (0.09 seconds) SolidBSP [hull 2] 500...1000...1500...1708 (0.09 seconds) SolidBSP [hull 3] 500...1000...1500...1793 (0.10 seconds) 1.45 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2" 936 portalleafs 2768 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.27 seconds) LeafThread: (40.74 seconds) average leafs visible: 172 g_visdatasize:74567 compressed from 109512 42.05 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Program Files\Valve\Counter-Strike 1.6 Sector Edition\cstrike\maps\de_man1a2" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] 5866 faces Create Patches : 44055 base patches 0 opaque faces 601292 square feet [86586080.00 square inches] 158 direct lights BuildFacelights: (39.14 seconds) visibility matrix : 115.7 megs BuildVisLeafs: (59.68 seconds) MakeScales: (73.82 seconds) SwapTransfers: (5.92 seconds) Transfer Lists : 32779368 : 32.78M transfers Indices : 15089192 : 14.39M bytes Data : 131117472 : 125.04M bytes GatherLight: (1.83 seconds) FinalLightFace: (1.74 seconds) 183.96 seconds elapsed [3m 3s] ----- END hlrad -----