hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures de_elite Entering de_elite.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (1.20 seconds) SetModelCenters: (0.03 seconds) CSGBrush: (2.14 seconds) Using Wadfile: \program files\valve hammer editor\zhlt34\cs_dust.wad - Contains 12 used textures, 14.63 percent of map (28 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\cstrike.wad - Contains 2 used textures, 2.44 percent of map (123 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\de_inferno.wad - Contains 20 used textures, 24.39 percent of map (97 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\halflife.wad - Contains 37 used textures, 45.12 percent of map (3116 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 10 used textures, 12.20 percent of map (162 textures in wad) Including Wadfile: \program files\valve hammer editor\zhlt34\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve hammer editor\zhlt34\elite.wad - Contains 1 used texture, 1.22 percent of map (1 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 14 additional animating textures. Texture usage is at 2.81 mb (of 4.00 mb MAX) 4.22 seconds elapsed ----- END hlcsg ----- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp de_elite Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1846 (0.36 seconds) BSP generation successful, writing portal file 'de_elite.prt' SolidBSP [hull 1] 500...1000...1500...1859 (0.28 seconds) SolidBSP [hull 2] 500...1000...1500...1823 (0.23 seconds) SolidBSP [hull 3] 500...1000...1500...1856 (0.25 seconds) 3.69 seconds elapsed ----- END hlbsp ----- hlvis 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis -full de_elite 1061 portalleafs 3406 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (3.08 seconds) LeafThread: (562.77 seconds) average leafs visible: 259 g_visdatasize:90812 compressed from 141113 566.09 seconds elapsed [9m 26s] ----- END hlvis ----- hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad de_elite -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 6227 faces Create Patches : 40048 base patches 0 opaque faces 346162 square feet [49847408.00 square inches] 4440 direct lights BuildFacelights: (214.97 seconds) visibility matrix : 95.6 megs BuildVisLeafs: (91.80 seconds) MakeScales: (53.61 seconds) SwapTransfers: (5.23 seconds) Transfer Lists : 30321410 : 30.32M transfers Indices : 17208504 : 16.41M bytes Data : 121285640 : 115.67M bytes GatherLight: (1.91 seconds) FinalLightFace: (1.97 seconds) 373.72 seconds elapsed [6m 13s] ----- END hlrad -----