hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\hlcsg.exe "c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna"-nowadtextures Entering c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.34 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (2.69 seconds) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\valve\halflife.wad - Contains 7 used textures, 30.43 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\cs\counter-strike 1.6 v23(da pa jogar)\cstrike\im.wad - Warning: Larger than expected texture (207532 bytes): 'IMIP' - Warning: Larger than expected texture (327552 bytes): 'AUTORIA' - Warning: Larger than expected texture (348972 bytes): 'AUT' - Contains 3 used textures, 13.04 percent of map (8 textures in wad) Using Wadfile: \documents and settings\ricardo\ambiente de trabalho\_138-\de_dust2 - condition zero d2 v2\cs_dust.wad - Contains 13 used textures, 56.52 percent of map (28 textures in wad) added 5 additional animating textures. Texture usage is at 1.02 mb (of 4.00 mb MAX) 4.22 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\hlbsp.exe "c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2934 (0.47 seconds) BSP generation successful, writing portal file 'c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2964 (0.48 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2174 (0.33 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2957 (0.64 seconds) 5.16 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\hlvis.exe "c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna" 1726 portalleafs 5525 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (9.25 seconds) LeafThread: (1028.00 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 73 and 74: (1607.997 -193.441 796.000) (1544.005 -192.882 772.373) (1544.000 -192.002 772.369) (1551.333 88.102 774.268) (1612.000 319.000 796.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 80 and 74: (1608.002 -192.748 704.164) (1610.000 63.000 687.820) (1608.694 68.416 687.135) (1551.171 7.421 676.686) (1549.000 -1.000 676.695) (1544.000 -192.002 688.018) (1544.001 -192.130 688.027) average leafs visible: 433 g_visdatasize:225759 compressed from 372816 1037.39 seconds elapsed [17m 17s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\hlrad.exe "c:\documents and settings\ricardo\ambiente de trabalho\cs\valve hammer editor\banana\fy_etna" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\Ricardo\AMBIEN~1\cs\VALVEH~1\tools\ZHLT\lights.rad'] 5372 faces Create Patches : 18325 base patches 0 opaque faces 152603 square feet [21974928.00 square inches] 9 direct lights BuildFacelights: (42.83 seconds) visibility matrix : 20.0 megs BuildVisLeafs: (65.45 seconds) MakeScales: (23.75 seconds) SwapTransfers: (10.58 seconds) Transfer Lists : 19630382 : 19.63M transfers Indices : 14214560 : 13.56M bytes Data : 78521528 : 74.88M bytes GatherLight: (3.39 seconds) FinalLightFace: (1.09 seconds) 147.72 seconds elapsed [2m 27s] ----- END hlrad -----