// rush_boredom.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (24): gfx/env/persistent_fog_bk.tga gfx/env/persistent_fog_dn.tga gfx/env/persistent_fog_ft.tga gfx/env/persistent_fog_lf.tga gfx/env/persistent_fog_rt.tga gfx/env/persistent_fog_up.tga models/inj_edz/AF_drytree_3.mdl models/inj_edz/car_scrapped.mdl models/inj_edz/claptrap.mdl models/inj_edz/debris_lc.mdl models/inj_edz/FlowerBed_02.mdl models/inj_edz/fnv_crystal03.mdl models/inj_edz/grass_pack_big.mdl models/inj_edz/korobki_mysora2.mdl models/inj_edz/liana.mdl models/inj_edz/mnogoshin.mdl models/inj_edz/p2_branches.mdl models/inj_edz/p2_bush01.mdl models/inj_edz/rebra.mdl models/inj_edz/redtree21.mdl models/inj_edz/S_Cables_Ceiling.mdl models/inj_edz/vagon_pustoi_old.mdl sprites/injedz/blue_fire.spr sprites/injedz/fire_n.spr